Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
While orcs may not be renowned for their intellectual capacity, it is well within their powers of thinking to realise that a longer spear will allow them to impale an enemy from greater distance. In addition, Skewers delight in crafting barbed heads for their spears, further increasing their grisly effectiveness.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.
Advances from: | Steppe Spearman |
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Advances to: | |
Cost: | 44 |
HP: | 74 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Steppe Skewer |
Abilities: |
spear pierce | 14 - 3 melee | firststrike |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 99 | 90% |
Chasm | 99 | 20% |
Continental | 2 | 30% |
Deep Water | 99 | 20% |
Forest | 2 | 60% |
Hills | 2 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
não | 1 | 40% |